advanced animation
The Advanced Animation course builds skill sets learned from the Beginning Animation. The goal is to provide the student with the opportunity to continue to develop and refine attitudes, knowledge and skills learned in Beginning Animation. This course will focus on understanding and incorporating the Principles of Animation throughout a variety of projects that increase in complexity. Fundamentals of creating and rigging digital characters for 3D content will be introduced. Students will also explore Maya's dynamic simulations. Through a project-based learning program, students will produce portfolio quality examples of 3D models, and animations. Incorporation Design Based Learning, the student will recognize the relationships that art has to other fields including technology, math, engineering, science and media and mass communication.
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Exploring Animation Principles
Students at the advanced level begin to explore the some of the Principles of Animation to create animations that are more believable and adhere to the laws of motion. They began with a bouncing ball animation; exploring timing and spacing. Next, they had to demonstrate the properties of 2 different weighted balls by adjusting the timing and motion of each of the bouncing balls. For instance, a bowling ball bounces significantly different from a beach ball.
We then moved on to the Principal of Squash and Stretch whereby students learned to apply the laws of motion to an animated object. An example of this animation is the ball on the obstacle course.
From here, students learned the Principles of Anticipation, Follow Through and Overlapping to bring an inanimate object to live. Once of the first projects was the 'Thinking Ball,' : a ball that can think, analyze and act on its own.
Students in advanced animation also worked on character design and advanced modeling and animation techniques. You can check out some of their works at our class YouTube Channel.
Students at the advanced level begin to explore the some of the Principles of Animation to create animations that are more believable and adhere to the laws of motion. They began with a bouncing ball animation; exploring timing and spacing. Next, they had to demonstrate the properties of 2 different weighted balls by adjusting the timing and motion of each of the bouncing balls. For instance, a bowling ball bounces significantly different from a beach ball.
We then moved on to the Principal of Squash and Stretch whereby students learned to apply the laws of motion to an animated object. An example of this animation is the ball on the obstacle course.
From here, students learned the Principles of Anticipation, Follow Through and Overlapping to bring an inanimate object to live. Once of the first projects was the 'Thinking Ball,' : a ball that can think, analyze and act on its own.
Students in advanced animation also worked on character design and advanced modeling and animation techniques. You can check out some of their works at our class YouTube Channel.